Grizzled Outcasts

Creature — Human Werewolf4/4
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Seen as unsavory, the hunters were never allowed in town—until one night they vanished.
Krallenhorde Wantons
Creature — Werewolf7/7
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
The boot prints became paw prints, and they led right back into town.