Village Ironsmith

Creature — Human Werewolf1/1
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
Ironfang
Creature — Werewolf3/1
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.