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Water Weird

Water Weird

{3}{U}
Creature โ€” Elemental Weird3/4
commonHBG #41
Mill
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
๐Ÿ–Œ Brent HollowellOn Arena
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Printings (1)

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